Course summary
- Learn the key techniques and skills required to create a wide variety of games.
- Attain a deep understanding of game play.
- Create prototypes and game concept pitches for external clients and experts.
- Collaborate with students from other gaming disciplines to understand game production in a team context.
- Gain the visual communication and creative problem-solving skills industry employers are looking for.
On this course, you'll explore the artistry and industry of games design. You’ll complete real game development projects and develop your own creative approach, with access to cutting-edge facilities and resources supported by the likes of Sony Playstation. Upon graduation, you'll have the portfolio, experience and qualifications you need to land an exciting position.
How you learn
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
This course employs a creative, practice-based approach set within the context of group project activity. This emulates the collaborative nature of professional practice within the creative industries, and is underpinned by analysis, iteration of ideas and concepts, and reflection on creative processes.
As you progress through the course you will be able to choose your own focus and develop your understanding of specific roles within game development and game design.
You will design and create prototypes, organise playtesting sessions with potential audience members, work as a member in an agile game development team and produce and maintain a professional portfolio of own game design work.
You learn through:
- lectures and tutorials
- supervision sessions
- design workshops
- group projects
- self-directed study
- field trips
Future careers
This course prepares you for a career as a:
- game designer
- game artist
- game producer
Previous graduates of previous courses like this have gone on to work for:
- Sumo Digital
- Rebelliion
Modules
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
Year 1
Compulsory modulesModuleCreditsAssessment3D Modelling20CourseworkGame Design Theory20Coursework
Game World Mechanics20Coursework
Level 4 Game Project20Coursework
Online Gaming Cultures20Coursework
Visual Concepts For Games
Year 2
Compulsory modulesModuleCreditsAssessmentAdvanced Game Design Theory20CourseworkExperimental Game Practice20Coursework
Narrative Design20Coursework
Physical Games20Coursework
Professional Development Project20Coursework
Elective modulesModuleCreditsAssessmentCreative Sound Practice20Coursework
Introduction To Concept Art20Coursework
Virtual Reality
Year 3
Optional modulesModuleCreditsPlacement Year-Final year
Compulsory modulesModuleCreditsAssessmentCreative Direction For Games20PracticalFinal Game Project40Coursework
Game Professional Practice20Practical
User Interface Design For Games20Coursework
Elective modulesModuleCreditsAssessment3D Games Prototyping20Coursework
Life Drawing20Coursework
Sound Design And Sonic Arts Practice20Coursework
Visual Effects Project20Coursework

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