Channel your love of computer games into your dream career starting with our Foundation Entry degree in Computer Games Development. It will prepare you to work as part of a multi-skilled team, producing high quality, innovative and exciting games to tight deadlines.
Foundation Entry degree courses are ideal if you’ve got the ability to study for a degree, but don’t have the necessary formal qualifications to directly join an honours programme. It’s a great stepping stone to a full degree.
Throughout this course you’ll develop all the skills you need to implement a complex, interactive video game. You’ll benefit from being taught by enthusiastic and experienced lecturers. Many of them are still active and influential in the games industry.
We offer a three-year BSc (Hons) degree as well as a four-year MComp (Hons) degree, with an optional additional sandwich year in industry. Both degrees emphasise software development for computer games, brilliant preparation for any career in software engineering.
Why study with us
- You’ll learn by doing, using the high-performance kit in our purpose-built Games Laboratory and the University's general computer rooms.
- Where possible, we make software available for use on your own PC so you can develop your own games.
- Our laboratories allow you to use specialist software and to do things that wouldn’t be allowed on the public network (such as configuring networks, exploring computer viruses or testing system security).
What you'll do
- Our Computer Games Development course is supported by excellent facilities and industry-active staff.
- You’ll work in specialist laboratories, alongside staff with a wealth of computer games development experience.
- Develop your programming expertise using C++, maths and problem solving, as well as studying computer graphics, AI, game mechanics and effective practical software development.
Module overview
Year OCompulsory modules
• COC001: Introduction to Software Development
• COC002: Investigating IT
• COC003: Problem-solving for Computing
• COC004: Study Skills 1 - Learning How to Learn
• COC005: Study Skills 2 - Developing Academic Skills
• MAC101: Foundation Mathematics
Year 1
Compulsory modules
• CO1111: The Computing Challenge
• CO1301: Games Concepts
• CO1409: Programming
• CO1507: Introduction to Networking
• CO1508: Computer Systems and Security
• CO1605: Systems Analysis and Database Design
Year 2
Compulsory modules
• CO2301: Games Development 1
• CO2401: Software Development
• CO2402: Advanced Programming with C++
• CO2403: The Agile Professional
• CO2409: Computer Graphics
• CO2412: Computational Thinking
Year 3
Compulsory modules
• CO3301: Games Development 2
• CO3303: Mathematics and Technologies for Games
• CO3519: Artificial Intelligence
• CO3808: Project (Double)
Optional modules
• CO2404: Cross Platform Development
• CO2702: Human-Computer Interaction
• CO3722: Data Science
Year 4
Compulsory modules
• CO4301: Advanced Games Development
• CO4302: Computer Games Engineering
• CO4303: Computer Games Team Project
• CO4304: Computer Games Masters Project
Course delivery
Following the pandemic, we have found that some courses benefit from a blended learning and teaching approach. Therefore, the majority of your teaching will be face-to-face on campus aside from a small amount of online teaching where we have learnt it works best.
Every effort has been made to ensure the accuracy of our published course information. However, our programmes are subject to ongoing review and development. Changing circumstances may cause alteration to, or the cancellation of, courses. Changes may be necessary to comply with the requirements of accrediting bodies or revisions to subject benchmarks statements. As well as to keep courses updated and contemporary, or as a result of student feedback. We reserve the right to make variations if we consider such action to be necessary or in the best interests of students.
Future careers
Our Computer Games Development Foundation Entry MComp is a stepping stone to a career working as part of a multi-skilled team to produce high quality, innovative and exciting products to tight deadlines.
Our students have graduated and gone on to work for companies such as EA, Crytek, Lionhead, Rare, Evolution, Blitz, Bizarre, Capcom, Codemasters, Travellers Tales, Kuju, Juice, Steel Monkeys, Fuse Games, Pitbull, Playbox, Protirus, Logistix, Ruffian and Jagex. Others have taken on more traditional software engineering careers.

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