Immerse yourself in a world where art, media and games join forces to deliver one of the most distinguished Computer Arts degrees in Europe.
Programme Overview
This professionally-accredited programme develops your skills and understanding in the diverse domain of digital arts and design through stimulating subjects such as animation, media design, 3D modelling, concept development and character design.
Join a progressive course that equips you with the necessary practical skills, theoretical knowledge, and creative tools you need to explore and build your digital arts and design practice. You’ll lead the design and production of a range of creative content for computer games, digital illustration, concept art, animation, visual effects and much more.
You’ll discover how to develop your critical and contextual understanding of the digital arts and expand your knowledge base. Additional to your menu of lectures and classes, you’ll have opportunities to engage with industry practitioners, attend visiting lectures, participate in masterclasses and receive project mentoring.
Cutting-edge technology and production techniques
Our open-plan studios are designed to cultivate interdisciplinary study. This means you’ll have the opportunity to use cutting-edge technology and entertainment production techniques as you work collaboratively with students in game design, games technology, and sound production.
This degree is accredited by ScreenSkills, the UK Sector Skills Council for Creative Media Industries, and also by TIGA, the trade association representing the UK video games industry.
All of which ensures you’ll graduate with the skills and knowledge you need to develop a successful career in the creative art industries.
Did you know...? Abertay is the UK's TOP university for videogames education (The Princeton Review 2023)
How the Course Works
Please note: You can tailor your education during your time on the Computer Arts programme, with flexible module briefs and optional modules designed to fit specialist interests and to develop depth in your subject knowledge.
Years 3 and 4 use open project briefs and optional modules to support specialisation in areas such as art and design, animation, game art production, digital illustration, installation and/or time based digital media artwork.
Learning and Assessment
Lectures and practical tutorials are where you’ll work with staff, other students and industry mentors to develop unique solutions to project briefs. Your tutorial sessions will focus on developing innovative ideas, process and technique that lead to a final outcome.
We believe that portfolios of creative work represent artist and designers at their best. Therefore, they form the majority of our assessments, often submitted with supporting documentation to underpin your creative work and intellectual insights. Academic writing also contributes to assessments often in the form of critique or reflective reports to develop your contextual awareness and subject knowledge.
Visual presentations develop critical communication skills and are core to assessment. They will help build confidence and professionalism. You will learn how to best display your work, research and development processes to the programme team and industry mentors.
There are no formal examinations on the programme.
Accreditation


Partnerships


Careers
Computer Arts graduates have gone on to work across the globe
in computer games, film, television and animation.
For the last three years, over 10% of graduates have secured related
employment before graduation, including roles such as:
• 3D artists and IJI artists at leading console game development companies
• Character animators and scene prep artists in television animation
• Character TD and character animators at leading visual effects companies
Several of our graduates - in partnership with other games students -
have successfully set up their own games companies, publishing their
creations on mobile, console and online platforms.
Throughout the programme, you'll work on industry-relevant
project briefs, collaborate with industry mentors and receive
coaching from programme staff, many of whom are practicing
artists with extensive games industry experience.
You can also attend visiting lectures delivered by our industry partners
and former graduates from the programme. These lectures relate to
game art, illustration, animation and visual effects.
In the third year of the programme, you'll work directly with an industry
mentor to develop a prototype creative project as part of an
interdisci linar team.

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