COMPUTER GAMES DEVELOPMENT WITH FOUNDATION BSc Honours
Course summary
Our degree courses with foundation year offer the opportunity to prepare you for advanced study before you progress onto a full honours degree at the University of Westminster. Whether you do not feel ready for degree-level study, don’t have the right qualifications, want to change your subject specialism or return to study after an absence from education, we aim to encourage a broad range of students to undertake our Foundation year in order to progress onto their full honours degree with us.
The foundation year is designed to give you the opportunity to explore new ideas, opening up new perspectives on the key debates within your chosen field. During the foundation year you will explore a range of creative disciplines and get a chance to develop in your chosen field, benefiting from workshops in our high end facilities and working with leading academics who will encourage you to become a confident and creative thinker. Core modules accelerate your academic and professional development and you will also take modules within your chosen field, giving you the chance to develop a cross-disciplinary perspective on your course.
On successful completion of the foundation year, you will be able to move on to study for the Computer Games Development BSc Honours over a further three years study.
Our Computer Games Development course combines technology and creativity in a multidisciplinary way. The games industry is an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology.
This course covers all major technical aspects of the games development process, from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies, including programming, applied maths, computer graphics and game engines. You'll develop a broad range of knowledge and skills including mobile and web application development, 3D modelling and animation, and human-computer interaction. To enhance student employability, the course offers a number of talks from the creative industry and will support your participation in prestige game competitions and digital fairs, as well as industrial placements and internships.
The primary language you'll learn is C++, but you'll also have the opportunity to engage with other languages and software, such as C#, Python (Machine Learning, Algorithms), JavaScript and Swift for Android and iOS development. For character development we use Adobe Maya, Photoshop, 3DS Max and 3D Coat. The course focuses on using Unreal Engine 4 and Blueprints technology, but students will have the opportunity to engage with any of the commercial engines across the course.
The course will prepare you for work in an increasingly challenging and rewarding field by giving you a clear perspective on the current nature and practice of games development. You'll be equipped with the required technical and creative skills for the new era of game developers. You'll gain a thorough knowledge of programming, computer graphics and game project management, together with an appreciation of the industrial environment. The course also includes opportunities to work on group productions, including multidisciplinary game projects that simulate a real game industry environment.
The course offers a short-term, work-based learning experience that will give you the opportunity to work on a real-life problem, which is normally set by an external organisation as a small-scale project. This experience will allow you to put theory into practice by applying knowledge and skills gained from various modules to address a real-life situation, usually within the context of a business-related problem.
In previous years, there have been opportunities to travel and to engage with students from other universities across Europe. Trips have included Distant Horizons in Seville, Spain, as well as our annual Wmin-Graz Hackthon.
In addition, you'll have the opportunity to undertake a year in industry (work placement) after completing Year 2. This will help you gain work experience and enhance your employability after you graduate. You'll be offered help and support to find and secure placement opportunities through various workshops and events organised by the Careers and Employability Service and the course team. Typically, you'll be assigned into roles involving tasks related to various aspects of computer games development.
Career development
On graduating, you will have a maths/games-orientated programming degree, which is highly sought after by the computer games industry.
The course was created in response to the acute shortage of game programmers and designers within the industry and is designed to meet the industry requirements outlined by industrial panels such as TIGA and Skillset.
There are frequent opportunities for students to gain work experience on the course, which in the past have included games testing opportunities at local studios, such as Bossa and King, summer internships at companies such as Natural Motion, and placements in a range of software engineering and mobile companies that include:
- Bossa Studio
- Sumo Digital
- Natural Motion
- Microsoft
- Sega
Industry links
Industry engagement is an essential part of the course as students will hear from industry speakers and receive mentorship from industry professionals as part of their group project work.
The University works closely with leading game developers such as King, Imaginarti, Marmalade and Bossa Studios, Target 3D, Natural Motion, and Genera. There are also frequent networking opportunities (EGX, PocketGamer, Aardvark Swift Game careers talks) and Game Jams, to improve students' portfolios and experience (Global Game Jam, Tranzfuser, UKIE).
As part of the course, students regularly engage with industry partners for specialised feedback on their portfolios and CVs, and our annual visit from the talent hunter team at Aardvark Swift is always well attended.
Job roles
The course prepares you for roles in a range of sectors including:
- Game developer, designer and tester
- Mobile app developer
- Multimodal Interactive Applications (VR, AR, XR)
- QA consultant
- Software developer (including artificial intelligence gaming, mobile, algorithms etc.)
Graduate employers
Graduates have found employment as games, graphics and network programmers in a wide variety of areas, ranging from creating console games for Microsoft Xbox, to programming the latest mobile devices.
While pursuing their studies, some students have taken advantage of the University’s enterprise initiatives to find their own start-up companies – Arrekz Gamin, True Ronin Games. Other graduates have gained positions with these big names:
- Amtech
- Arekkz Gaming
- Beyond the Story
- Bossa Studios
- CGI
- GEEKS – Game Testing
- King
- Marmalade
- Microsoft
- Natural Motion
- NETbuilder
- Neybar
- Portable Pixels
- Royal Bank of Scotland
- Sega
- SiNi Software
- Slitherine Software UK Ltd
- Sumo Digital
- Target 3D
- TT Games
- Two-Way Media
- VMC – Game Testing
- We R interactive
- 5th Business

My name is Kavisha Prince Anthony, and I always had a dream of studying abroad. Thankfully, that dream came to life since I applied to the Study Advisor. I was able to receive my visa within four days. I also had some visa refusals in the past; I had about six UK visa refusals in the past, but thankfully, it was not an issue since the Study Advisor was able to make things work this time. I highly recommend Study Advisor for your dreams of going abroad, whether it be the UK or any other European country there is.