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Swinburne University of Technology

Australia

Bachelor of Games and Interactivity/ Bachelor of Animation | Dual Degree

About Program

OVERVIEW

  • The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.
  • You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.
  • You'll also gain real industry experience while you study through our Work Integrated Learning programs, which are a guaranteed part of all our bachelor degrees and can include placements, internships or industry-linked projects. In this double degree, in the units Major Project: Development and Pre-Production and Major Project: Production and Post-Production (ANI30001 and ANI30001), and the Games and Interactivity Project 1 and 2 (GAM30003 and GAM30003), you’ll have the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.
  • Graduates will be equipped with the skills needed to work in the rapidly evolving animation and games industries as well as the broader digital media sector

COURSE DESCRIPTION

  • This double degree covers both technical and creative aspects of games development and animation, and a depth of learning in the practice and convergence of art and production techniques. The course emphasises creative, analytical and research skills in all aspects of games and animation production and the contextualisation of discipline histories, theories and audience studies to project work. The course culminates in separate and/or joint games and animation capstone projects.
  • Student will acquire a broad understanding of animation, as well as the role of games in contemporary society and how games are developing as a cultural industry. Students can also undertake a Minor or Advanced Minor to enable specialised career opportunities within the creative screen industries and for the communication and visualisation of health, science and engineering fields.

 COURSE LEARNING OUTCOMES

  •  systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
  • formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
  • critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
  •  define and integrate theoretical principles and apply these in the area of Games and Interactivity
  •  apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
  •  interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
  • coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
  • exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
  • analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
  • apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
  • demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
  •  present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation

  • show initiative and judgement during the development, production and management of animated concepts

  •  compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
  • extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
  • perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions

CAREER OPPOURTUNITIES

  • This program provides a range of opportunities within the games and animation industries – as well as allied creative industries such as digital media and motion graphics.

PROFESSIONAL RECONGNITION

  • On completion of the qualification students may be eligible to become members of the following industry and peak bodies, and should confirm their eligibility with the association.

  • Screen Services Association of Victoria
  • Design Institute of Australia (DIA)
  • Melbourne Art Directors Club (MADC)
  • Australian Cinematographers Society (ACS)
  • Screen Producers Association of Australia (SPA)
  • Game Developers' Association of Australia (GDAA)

COURSE MODULES

  • Introduction to Animation
  • 2D Production Techniques for Animation
  • History of Animation
  • Introduction to Character and Environment Design
  • 3D Production Techniques for Animation
  • Action Analysis and Locomotion
  • User Centered Design
  • Sound Design and Acquisition
  • Genre and the Moving Image
  • Introduction to Game Studies
  • Principles of Game Design
  • Advanced Character Design for Animation
  • Writing and Directing for Animation
  • Acting for Animation *
  • Producing and Production Management for Animation *
  • Dynamics for Games and Animation
  • 3D Modelling for Objects and Environments
  • Introduction to Games Production
  • Pervasive Game Design Lab *
  • Digital Game Prototyping Lab *
  • Writing for Interactive Narratives
  • Writing for Interactive Narratives
  • Major Project: Production and Post-Production *
  • Major Project: Screen Writing *
  • Games and Interactivity Project 1 *
  • Games and Interactivity Project 2 *
  • User-Centred Design & Evaluation *
  • Behaviour and Motivation in Games *

University
Swinburne University of Technology
Location
Australia
PROGRAM PERIOD
Full-time 4 years
INTAKE PERIOD
Valid Intake Not Found
REQUIRED DOCUMENTS FOR THE ASSESSMENT
  • Passport Size Photo
  • Original Passport Front Page
  • O/l Certificate Original
  • O/l Certificate Certified By Ministry Of Foreign Affairs
  • A/l Certificate Original
  • A/l Certificate Certified By Ministry Of Foreign Affairs
  • Other Qualification
  • Works Experiences
  • Birth Certificate English Translate
  • Ielts Certified
  • Bio Data ( Cv )
  • Sop (statement Of Purpose)
VISA PROCESSING DOCUMENTS
  • Passport Size Photo
  • Original Passport Front Page
  • O/l Certificate Original
  • O/l Certificate Certified By Ministry Of Foreign Affairs
  • A/l Certificate Original
  • A/l Certificate Certified By Ministry Of Foreign Affairs
  • Other Qualification
  • Works Experiences
  • Birth Certificate English Translate
  • Medical Report
  • Police Report
  • Bank Balance Confirmation Letter & Financial Documents
  • Ielts Certified
  • Bio Data ( Cv )
  • Letter Of Coe (aus)
  • Sop (statement Of Purpose)
M.P.A.N.Sandakelum | Australian Harbour International College |
2021-04-01

M.P.A.N.Sandakelum Age: 29

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