Course description
The best bits
- Build the skills and knowledge you need to apply for an exciting range of specialised 3D art roles
- Learn how to use Maya, Photoshop, Substance, Unreal Engine 4 and ZBrush as your core set of tools
- Have access to facilities equipped for games development including our XR (cross-reality) lab kitted out with specialist equipment
- Spend an optional year on industrial placement as part of your studies – a great experience that really sets you apart in the job market
- Benefit from the expertise of our teaching team who have fantastic links with industry
- Create a game as a team in your final year as part of the Game Development module
Computer games represents one of the world’s largest and fastest growing entertainment industries, where specialists with the right mix of technical skills and artistic flair are in high demand. This cutting-edge course gives you vital insights into latest industry practice and sets you up for a dynamic career.
You can also take the BSc (Hons) Computer Games Modelling and Animation without a foundation year. Find out more.
Our facilities
You’ll get to use cutting-edge software development tools in our industry-standard laboratories. Facilities include:
- Computer Games Labs: These spaces are home to our specialist software access and hardware facilities. Software includes Autodesk Maya, Autodesk 3Ds Max, Substance, Houdini, ZBrush, Photoshop, Unreal Engine, Unity Engine and Steam
- XR Lab (cross-reality): This dedicated space is for mixed-course games development as well as providing a flexible space for visualisation and other projects. The lab provides specialist games and visualisation hardware, including Vive Pro Eye headsets, Rifts and Wacom drawing tablets. There are eight workstations outfitted with 2080 graphics cards so you can approach raytracing projects and AI workloads
- CAVE Lab: This impressive lab provides data visualisation hardware. The pod contains a 270-degree 3D projection set up allowing multiple users to experience a shared virtual environment. Workstations with Tesla graphics cards for data processing and AI projects are also available
- Makerspace: Get ready to turn your ideas into prototypes! The space includes a whole host of equipment, including 3D printers, CNC machines, and a laser cutter to bring your product to life. It's also a great space to collaborate with students from across the University
How you will learn
You will study three modules per semester, each delivered through a mixture of lectures, tutorials and practical sessions where you will learn to work with Maya, Photoshop, ZBrush and Unreal® Engine 4. Your year on work placement will take place between stages two and three of your studies.
How you will be assessed
Assessment is 100% coursework through a mixture of group and individual assignments. In the final year, 25% of your assessment will be for a personal project.
Personal academic tutoring
Your personal academic tutor will work with you to help you get the most out of your time at university. Having someone to talk to about your academic progress, your university experience and your professional aspirations is hugely valuable. We want you to feel challenged in your studies, stretched but confident to achieve your academic and professional goals.

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