Key features
- Accredited by JAMES representing APRS, MPG and associate industry bodies.
- Work with world-leading experts in the field.
- Learn recording, mixing, mastering, acoustics, digital audio workstations, audio processing, sound synthesis, and sampling whilst using the very latest technologies in the industry.
- Learn hands-on computer programming and signal processing techniques.
- Apply your advanced knowledge to help people and to address social problems.
- Mix and collaborate with musicians on the BA (Hons) Music.
- Graduate with a diverse portfolio of practical work giving you an edge in a competitive job market.
Course details
Year 1
- Encounter modern music technology and develop the fundamental technical skills required to work effectively and creatively with music and audio in the digital and acoustic domains.
Core modules
Interactive Sound (AMT4001)
This module introduces learners to visual programming which they will use to build an interactive system. Through hands-on workshops, students will learn to develop systems using visual programming environments. Students will learn how to use the computer both as a tool for working with sound and music but also as an intelligent creative collaborator. The module is delivered through a series of hands-on workshops that aim to stimulate curiosity around contemporary practices in Computer Music.
Acoustics and Psychoacoustics (AMT4002)
This module provides students with the knowledge required to understand and work with sound and music in the digital and acoustic domains. Sessions will introduce learners to the science of sound, and sound perception from the perspective of computing, audio, and music technology. The module will begin training students to relate subjective and objective measures of audio to inform their methods.
Sound Synthesis and Sampling (AMT4003)
Students will learn the art of sound synthesis and sampling. Sessions will develop learners' understanding of digital representations of sound, sound compression, and methods to program computers to synthesise sounds for both creative and industrial applications. Students will learn sampling and effects processing techniques for audible design. The syllabus will be explored through hands-on workshops.
Introduction to Audio Programming (AMT4004)
This module provides a hands-on introduction to computer programming for the music and audio technologist. Students will learn fundamental computing concepts, understand the basics of digital signal processing and apply these to develop some basic audio software.
Music and Audio Fundamentals (AMT4005)
This module provides students with the core knowledge in the science and theory underlying the basics of sound transmission in air and in audio systems. The role and operation of key elements of audio systems are covered, with practical applications. Sessions will introduce learners to music theory, digital audio encoding and sampling approaches from the perspective of audio and music technology.
Audio Engineering (MUS4006)
This module introduces students to the fundamental skills and techniques they need to become an effective audio engineer. Students will learn how to relate subjective and objective measures of sound to inform their practice. Taught sessions will explore topics such as psychoacoustics, small room acoustics, digital and analogue recording consoles, signal flow, microphone concepts and positioning, and advanced use of professional software platforms. This module will include 2, 2 hour talks that introduce our School and programme level employability related opportunities and support, including details of the optional placement year.
Year 2
- Transition from using existing audio and music technologies to learning how to develop and deploy your own. Engage with industry briefs and work as technical experts with musicians in the recording studio. Build your own digital instruments and software applications, and learn how to make hardware and software interfaces.For students entering Level 4 of their programme in academic year 2024/25 optional non-credit rated modules SSC500 and SSC600 will not be available in 25/26 and 26/27 respectively.
Core modules
Audio Technology Design and Build (AMT5001)
In this practical module, students will spend the first few weeks understanding core audio technology and how existing audio products work and will then spend the rest of the semester building their own prototype, applying their knowledge of audio equipment to build a real working system. Students will then evaluate and critically analyse their prototype in comparison to a professionally constructed product. Examples of what students can build: speaker cone; speaker cabinet; ribbon microphone; binaural head; hardware reverb (plate or spring).
Live Sound (AMT5002)
In this module, students will collaborate with learn about the specific challenges of live sound production. They will work with performers use live sound systems in a multitude of different environments, from theatre to live music setting. Students will learn about sound system design, production engineering, live sound mixing, and theatrical sound design.
Audio Signal Processing (AMT5003)
This module will provide students with a systematic understanding of audio signal processing. Practical sessions will equip learners with the ability to process, manipulate/effect, and analyse audio data. The module will also cover creative uses of audio signal processing. These skills will augment each student's existing programming abilities to ensure they are competent at developing audio software.
Music Technology Research Project (AMT5004)
This module introduces students to research methods and techniques for surveying the state of the art to gain an awareness of the trends and challenges of the field. Students will be encouraged to negotiate a programme of study and assessment mode related to an audio and music technology topic of interest. There is scope in this module for students to put an emphasis on practical and/or theoretical engagement with the chosen topic.
Optional modules
Programming in Python (AMT5005MX)
This module introduces computer programming in the python language. Learners will gain experience in the core theory and practice of computer programming and will learn core programming concepts from the ground up. Sessions will equip students with program implementation methodologies along with design and problem-solving techniques.
Physical Computing: Creative and Interactive Systems (AMT5006MX)
Physical computing is all about designing and creating objects that use a range of sensors, actuators, and software to interact with the world around them. Students will learn to develop their own systems using programming environments, electronic components, and microcontroller boards. Most of the module will be organised around practical, hands-on design-and-build exercises.
Stage 2 Professional Development, Placement Preparation and Identifying Opportunities (SSC500)
This module is for students in the School of Society and Culture who are interested in undertaking an optional placement in the third year of their programme. It supports students in their search, application, and preparation for the placement, including developing interview techniques and effective application materials (e.g. CVs , portfolios, and cover letters).
Optional placement year
- Gain valuable on-the-job experience through our optional placement year. We will support you in your second year in deciding whether to take this opportunity, and assist you in finding a placement and being prepared for it. The placement could be in any appropriate external setting.For students entering Level 4 of their programme in academic year 2024/25 optional non-credit rated modules SSC500 and SSC600 will not be available in 25/26 and 26/27 respectively.
Core modules
School of Society and Culture Placement Year (SSC600)
Students have the opportunity to gain work experience that will set them apart in the job market when they graduate by undertaking an optional flexible placement year. The placement must be a minimum of 24-weeks (which can be split between a maximum of two different placement providers) and up to a maximum of 48-weeks over the course of the academic year. The placement is flexible and can be undertaken virtually, part or full time and either paid or voluntary. This year allows them to apply and hone the knowledge and skills acquired from the previous years of their programme in the real world.
Final year
- Follow your passion: plan and develop a project that explores an area of computing, audio, and music technology that you choose. Practice advanced skills in artificial intelligence, machine learning, audio signal processing, assistive music technology and create devices that can change and enrich lives.
Core modules
Advanced Audio Production (AMT6002)
This module will introduce advanced concepts, theory, and practical use of a broad range of equipment used for recording, editing, and mixing sound. Practical experience of sound recording will be gained in analogue/digital recording, both in studios and on location. It aims to develop your ability to edit multitrack audio using advanced post-production techniques and develop the skills required to capture accurate stereo, multichannel, and 3D audio recordings.
Music Information Retrieval (AMT6003)
This module develops an opportunity for students to understand and critique approaches to computational music analysis and the field of Music Information Retrieval. Within this field, musical meaning and understanding is developed from raw audio signal analysis, and these approaches and concepts can tie together fundamental acoustic, psychoacoustic, and music theory into the core music technology that is on the forefront of academic research.
Negotiated Dissertation Project (MUS6001)
This module provides a structured learning environment in which to build on personal subject specific specialisms, culminating in either a practice-based portfolio with a substantial critical underpinning or a written dissertation.
Optional modules
Audio Software Development (AMT6001)
This module provides an overview of advanced programming techniques. It builds on prior programming knowledge and focuses on the principles of object-oriented programming using C++. This is covered within the context of creating audio plugins.
Data Science Ethics (AMT6004MX)
This module introduces allows student a hands-on experience in data science and the ethical considerations associated with our digital footprint. Learners will gain experience in writing code to clean, analyse and interrogate large dataset, understanding what meanings can be revealed from these datasets. Students will also investigate the ethical implications, assumptions and biases that are present in these techniques.
Electroacoustic and Electronic Music (MUS6004)
This module will introduce students to the history and repertoire of electroacoustic and electronic music. They will acquire the compositional skills to create music in these genres through practical workshops. The module will encourage students to combine their critical and creative skills to produce pieces in their chosen genre.
Advanced Short Story Workshop (ENG6003)
In this module we will examine a range of contemporary short story writing and relevant theory as a way for students to learn how to compose their own short fiction. Class time will be divided between discussion of short fiction and theory, writing exercises and peer workshops of student work. The workshops will be substantially informed by staff research practice.
Every undergraduate taught course has a detailed programme specification document describing the course aims, the course structure, the teaching and learning methods, the learning outcomes and the rules of assessment.
The following programme specification represents the latest course structure and may be subject to change:

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