This computer science degree with a specialism in games provides the skills you need for a variety of games-related careers in computing.
This degree in Computer Science specialising in games will provide you with a firm grasp of the science underpinning computer and software systems. Modules you can study on this degree include Games Technology, Games Design and Development and Advanced Games Design and Development.
You will gain practical experience of developing systems using the latest technologies and techniques, as well as exposure to the latest trends that will shape the future of computer science. By the end of the course, you will be equipped to work independently and to develop and adapt your skills throughout your future career.
How you will learn
The following data is based on the compulsory modules for this programme.*
* Compiled from modules taught on 2023-2024 courses.
Teaching
In a typical week learning takes place through a combination of:
Overall123You can view more information about how each module is taught within our 'What you will study' section.
Seminars and workshops enable you to discuss and develop your understanding of topics covered in lectures in smaller groups. You will also be able to meet your personal tutor. Timetabled learning may fall between 9am and 9pm depending on your courses and tutorials.
Class sizes
The typical student intake per year averages 50-100. Lectures are normally attended by larger groups, and seminars or tutorials by smaller groups. Numbers can vary more widely for modules that are shared between degrees.
Independent learning
Outside of timetabled sessions, you are also expected to dedicate time a significant amount of time each week to self-study. This may involve further reading and research, analysing relevant sources in depth, preparing coursework and presentations, and preparing for tests and exams.
You can use our Stockwell Street library and online resources to support you in these activities.
We encourage you to join societies such as:
- The Computer Society
- Games Development Society
- And many other student societies supported by the University of Greenwich Student Union.
Overall workload
Your overall workload consists of lectures, practical classes, independent learning, and assessments. For full-time students, the workload should be approximately equivalent to a full-time job. For part-time students, this will reduce in proportion with the number of modules you are studying.
Each module you study towards this degree is worth 15 or 30 credits. These represent around 150-300 study hours respectively. If you receive 72 contact hours for a 30-credit module, you should expect to commit 228 hours to independent study to complete it successfully.
Assessment
Students are assessed through a combination of assessment methods depending on the modules chosen.
Overall123You can view how each module is assessed within our 'What you will study' section.
Each course has formal assessments which count towards your grade. Some courses may also include 'practice' assignments, which help you monitor progress and do not count towards your final grade.
Feedback summary
We aim to give feedback on assignments within 15 working days.
Dates and timetables
The academic year runs from September to June.
Full teaching timetables are not usually available until term has started. For any queries, please call 020 8331 9000

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