Course Summary
The sound and music industry is transforming. Traditional careers are adapting to include creative industries that require skills in sound and music production. The broadcast, film, theatre, games and immersive experience industries are growing and thriving.
We see opportunities for multi-skilled, digitally fluent, dynamic and adaptable sound and music creators, who can initiate and present innovative ideas in modern and engaging ways.
The BA (Hons) Sound and Music for Games is part of a suite of programmes for applied practice in professional industry contexts. The key features of these programmes are: A focus on Ideas, Creative Enterprise and Collaboration, Portfolio of Transferable Skills, Professional Industry Projects
You will develop and apply a range of specialist technical and creative skills in sound and music production, working collaboratively within interdisciplinary projects modelled on professional practice in the games industry.
The principal focus of the Sound and Music for Games will be Sound Design, Music and Studio Recording and Production, interactive music and sound design and programming, with some elements shared with other programmes in the suite.
WHAT YOU'LL LEARN
We’re offering you a unique opportunity to develop and apply specialist skills in collaborative industry-focused projects.
You will develop a range of practical skills and techniques, and collaboration skills, while developing an understanding of the professional, cultural, social, and technological contexts of your practice.
If you join in the foundation year, you will have the opportunity to transform and develop your existing experience and skills in creative practice and establish key academic skills to prepare you for undergraduate study.
The first year of undergraduate study develops core technical and creative skills in key areas of disciplinary practice and collaboration. You will participate in industry-modelled projects in collaboration with students from other related disciplines.
In the second year you will experiment further, explore different approaches to individual and collaborative practice, engaging with external practitioners and organisations, and developing employability skills as part of a Professional Life module.
In the third year of study you will become more focused on the development of your own specialist ideas, practice and research, individually and in collaboration with others, internal and external to the University.
You will graduate with a rich and dynamic digital portfolio to present to industry professionals and future employers.
HOW YOU'LL LEARN
Your journey may begin at Foundation level, where you will establish core skills and techniques in common projects: Music Performance, Music Production, Studio Production, Sound Design and Creative Portfolio Development.
At level 4 you will begin to focus on developing specialist techniques for your chosen programme pathway, as well as collaborating in live projects with students from other programmes, including Music, Games, Media, Theatre, and Dance: Urban Practice.
Level 4 Projects:
Music Skills, Producing an EPK, Imaginary Productions, Linear Recording Methods, Sound Design and the Environment, My Music My Revolution, Performance Skills 1, Live Collision, Sound Design for Adaptive Contexts, Creative Portfolio Production.
At level 5 all programmes will take common projects that develop core skills in creative practice and contextual awareness, and specialist projects:
Common Projects:
Narrative Production, Design Thinking, Creative Agency, Our Music Our Revolution.
Specialist projects:
Sound and Music for Film, Performance Skills 2, Instant Composition, Creative Capture and Production, Sound Craft, Linear Composition, Adaptive Audio Programming, Sound and Music Direction
At level 6 the key focus will be upon a pattern of research, development, implementation and impact, through which you will develop a portfolio of advanced practice and skills innovation, and a final project portfolio.
YOUR FUTURE CAREER
Sound and Music programmes at the University of East London develop an existing base of core skills in sound and music creation and production and apply these to specific industrial contexts in collaborative projects that simulate professional practice, and which integrate with the games industry in live projects.
The BA Sound and Music for Games programme will develop a core set of skills in sound design, music production, audio programming and interactive design, and will also develop transferrable skills (linked to University Core Competencies and the Career Passport) for the creative industries.
Students will be able to collaborate and participate in a range of projects, resulting in a portfolio of project work that represents a broad range of skills and experience, with depth of both disciplinary and interdisciplinary skills.
This approach anticipates a diverse world of work, building skills in learners to create coherence and impact that is transferrable across multiple contexts.

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